{Traveling to space is about to get a great deal more easy

SPACEVR RAISES $1.25 MILLION

The company has just declared that they've raised a respectable amount of seed financing led by a $1 million investment from Shanda Group together with another $250,000 from Skywood Capital. The investments will be used to hasten the continuing development and launch of SpaceVR’s Overview 1, what they are saying will function as world’s very first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the centre of San Francisco’s appearing nano-satellite sector. The startup is looking to take advantage of the latest in satellite technology that is miniaturized to generate breathless and immersive space travel encounters that can be viewed on all existing virtual reality devices. SpaceVR’s state of the art satellites will give users unbelievable panoramic views of Earth from space and allow them to experience the very first 360-degree video content from Low Earth Orbit. SpaceVR Founder and CEO Ryan Holmes will be introducing Overview 1 during his keynote notes titled “VR Space Exploration” at the 2016 Silicon Valley Virtual Reality Expo, in San Jose.
Their Overview 1 satellite and SpaceVR allows you to experience space in 360 virtual reality.
SpaceVR and their Overview 1 satellite gives you the ability to experience space in 360 virtual reality.
At the origin of every significant difficulty – climate change, education systems that are bad, war, poverty – there is an error in perspective that these things do us influence, that these matters are separate. We constructed Overview 1 to alter this. A new viewpoint will be provided by opening up space tourism for everyone in how information is processed by us and how we view our world. Astronauts who've had the chance to to experience Earth and outer space beyond its borders share this perspective and it has inspired them to champion a method that is better. We believe that this is the highest priority for humanity right now,” clarified Holmes.
The Overview 1 micro-satellite.
The Overview 1 micro satellite.
The miniature Overview 1 virtual reality satellite is equipped with two 4K detectors which have been paired with a 2D 360° camera and several wide field of view lenses that'll capture an immersive sector of video. The VR satellites offer users the planet Earth that has only been accessible to your handful of lucky astronauts, and an unprecedented view of space. Currently the strategy would be to launch a fleet of Earthbound Overview 1 satellites, though send their cameras throughout the solar system and the company hopes to expand far beyond our planet.
After this first round of investments and today the successful backing of the Kickstarter effort, SpaceVR is on course to have their first demonstration Overview 1 satellite launched and working as soon as early 2017. While the satellite and the necessary ground communication systems remain developed, the business will even be focusing on content delivery and distribution channels for their 3D orbital encounters. Finding the right outlet is a vital measure, although I ca’t picture the business will have much difficulty locating interest.
It is possible to see the SpaceVR Kickstarter video here:

While the original strategy for the Overview1 and SpaceVR was to develop a camera to capture the experience aboard the International Space Station, directions shifted and decided to develop their little autonomous satellites instead. SpaceVR wo’t be influenced by the astronauts, who've limited time available, on the ISS for capturing new footage, by having satellites that they control, but rather they're able to just do it themselves. SpaceVR is working with NanoRacks, a firm that focuses on helping new firms develop and launch space technology capable of being deployed from the ISS on the development of Overview 1. You can learn more about SpaceVR, and subscribe to preorder a year’s worth of VR content (for just 35 dollars!) on their site. Discuss further in the SpaceVR newsgroup over at 3DPB.com.

If you want to visit space, you need a Donald Trump-sized bundle or the kind of patience only the Dalai Lama can relate to. A new firm called SpaceVR needs to alter all that, and if it is successful you will only want a VR headset and $10 to orbit the Earth.

The company launched a Kickstarter today to make this happen. The plan is to send a miniature 12-camera rig that shoots at three-dimensional, 360-degree video to the International Space Station aboard a resupply mission. New virtual reality footage will be available every week, but will only be accessible with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it's like Netflix, except you get to head to space." "It is LIKE NETFLIX, EXCEPT YOU REALLY GET TO GO TO SPACE."

(In the space business, airplanes that produce parabolic flights are fondly called "vomit comets."



You can get a yearlong subscription by contributing $250, which also allows you early access to the content to SpaceVR up front. Other gift rewards contain matters like 3D models and files a Google Cardboard headset, of the camera, and there are even amounts where you are able to more info sponsor a classroom or entire school's worth of access to SpaceVR.

The first footage will be recorded in the Space Station's Cupola Observatory, a bulbous compartment with seven windows offering dizzying views of the spinning Earth beneath. They'll have the camera moves to different locations around the ISS after SpaceVR gets a few recording sessions out of the way.

Eventually the aim is to dwell stream the virtual reality experience, but the problem right now is bandwidth — especially, the ISS's connection to the World. The space station can send data at 300 megabits per second to Earth, but firms with equipment on board simply have use of half of that. But DeSouza says they will be requesting more. SpaceVR would want access to around 60 megabits per second to do high quality live streaming virtual reality from the space station, DeSouza says.

Manner down the road DeSouza and Holmes imagine a number of other options for their virtual reality experiences, like joining astronauts or riding in the spacecraft together as they re-enter the atmosphere of the Earth's. But that all will have to wait until the first footage has been sent back and everything appears fine. "We are so dead-focused on 'just get it done' that the whole storytelling aspect is something we're going to need to look at afterwards," Holmes says.

After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (failed) start. I was given a Galaxy Note 4 version of some noise and the Gear VR canceling headphones, and for three minutes I got to pretend I was standing at Cape Canaveral seeing a Falcon 9 rocket take off. I have heard enough about the powerful beauty of rocket launches to know there is no replacement for being there. But virtual reality was definitely the next best thing.

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